4th International Workshop on Story-Telling and Educational Games (STEG'11)
In conjunction with the 10th International Conference on Web-based Learning (ICWL 2010),
8-10 December 2011, Hong Kong
* This workshop was cancelled *
Ralf Klamma (RWTH Aachen University, Germany – email@example.com) is a senior researcher within the Information Systems Group at RWTH Aachen University. He has visited the Massachusetts Institute of Technology, Cambridge and has been a substitute professor at the universities of Chemnitz and Passau. He is a project manager in the collaborative research centre "Media and Cultural Communication" and was work package leader for "Social Software" in the European Network of Excellence PROLEARN in professional training. He has chaired all four PROLEARN Summer Schools as well as the Doctoral Consortia the European Conference for Technology Enhanced Learning (EC-TEL). In 2007 he was PC chair of the ECTEL. His research interests include theory and utilization of community information systems, mobile, social software, metadata, technology enhanced learning and professional training.
Michael Derntl (RWTH Aachen University, Germany - firstname.lastname@example.org) has a doctoral degree in information systems from the Faculty of Computer Science, University of Vienna. Currently, he works as research associate at the Chair of Computer Science 5 - Information Systems at RWTH Aachen University. He has been involved in TEL research and development for almost 10 years. He is currently involved in the FP7 projects GaLA (network of excellence on serious games) and TEL-Map (roadmapping for technology enhanced learning) . His research interests lie in interdisciplinary application of concepts and methodologies from computer science, social science, and engineering to problems in the domains of technology enhanced learning and serious games.
Stefan Göbel (Technical University of Darmstadt, Germany - email@example.com) holds a diploma and PhD in Computer Science. From 1997-2002 he has been working as researcher in the field of (Geo)Graphic Information Systems at the Fraunhofer Institute for Computer Graphics, before he was heading the Digital Storytelling group at the Computer Graphics Center. Late 2008 he moved to the Multimedia Communications Lab - KOM at TU Darmstadt and is heading the prospering Serious Gaming group. Dr. Göbel is the author of numerous papers and active member of program committees of well-known conferences (e.g. ACM Multimedia, FDG, EC-GBL) and juries in the field of Serious Games (Serious Games Award). He initiated the Int’l Conf. on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE) and hosted that conference in 2003, 2004 and 2006, before it has been merged with the Int'l Conf. on Virtual Storytelling (ICVS) and subsumed into the Int'l Conference on Interactive Digital Storytelling (ICIDS) in 2008, and the GameDays as Science meets Business event series for Serious Games taking place in Darmstadt on an annual basis since 2005. Dr. Göbel is -or has been- involved in several EU funded projects related to the workshop theme, e.g. 80Days, INSCAPE, U-CREATE, art-E-fact.
Sandy Louchart (Heriot-Watt University, Edinburgh, UK - S.Louchart@hw.ac.uk) is a lecturer in Human Computer Interaction and Interaction Design in the School of Mathematical and Computer Sciences (MACS) at Heriot-Watt University. He gained a BSc. Honours in International Business and Information Technologies in 1999 from the University of Teesside (UK) and has investigated in subsequent research various aspects of interaction design and behaviour-based Artificial Intelligence. He gained an MSc (Distinction) in Graduate Enterprise in Multimedia in 2001 from the University of Teesside, where he studied the communication of emotions in entertainment as part of a Masters dissertation. His PhD, awarded by the University of Salford in 2007, explored the domain of Interactive Storytelling (IS) via the development of the Emergent Narrative concept. His work has been published internationally in Intelligent Agents, Virtual Reality, Game and Interactive Storytelling Journals and Conferences. Sandy also participated in organising event within the Interactive Story-telling community (AI and Games workshops at AISB 05 06 07; Intelligent Narrative Technologies at AAAI spring symposium series in Stanford 2009, the 3rd International Conference on Interactive Digital Storytelling ICIDS 2010 and the Intercultural agent workshop at IVA 2010). He is also involved in the EU Network of Excellence Game and Learning Alliance GALA and the EPSRC Research in Interactive Drama Environments, Role-Play and Storytelling RIDERS.
Call for Papers
Stories and story-telling (narration and storytelling systems) represent long-standing cultural achievements of significant relevance even in modern times. Nowadays, story-telling is being enhanced with the convergence of sociology, pedagogy, and technology. In recent times, computer gaming is also deployed for serious and educational purposes and has proved to be an effective approach to cognitive stimulation and development. Many conceptual and procedural similarities and inter-dependences exist between story-telling and educational gaming. For instance, a good story lays the foundation for immersion and emotional involvement in games. Therefore these two areas can be integrated for research on web-based learning. Digital stories are an ideal starting point for the creation of educational games, since each story addresses particular problems, so that the story recipient can benefit from other users' experiences. This leads to the development of more realistic stories providing the kernel for non-trivial educational games involving various types of media. These stories cover the instructional part of an educational game, while the game adds the motivation and engagement part.
This workshop aims at bringing together researchers, experts and practitioners from the domains of digital story-telling and educational and serious gaming to share ideas and generate new knowledge in the context of web-based learning. There is a great amount of disparate research in these fields and this workshop will allow the participants to discover and leverage potential synergies.
- Theories in story-telling, learning and games
- Story-telling and its role in digital educational games
- Story and game design paradigms for Web-based Learning
- Augmented story-telling and gaming
- Story-telling and educational gaming with social software
- Mobile story-telling and educational gaming
- Cross-media/transmedia story-telling and gaming
- Computer gaming for story-telling (Game design for narrative architectures)
- Multimedia story and game authoring
- Story-telling and educational gaming applications
- Storytelling and pedagogy
- Storytelling mechanics in serious games
- Narratology and story-telling
Authors are invited to submit original unpublished research papers (max. 10 pages) according to Springer LNCS format. All submitted papers will be peer-reviewed for originality, significance, clarity and quality. Accepted papers will be published as part of ICWL workshop proceedings in Springer Lecture Notes in Computer Science.
To submit your paper please use the STEG submission website hosted at easychair: http://www.easychair.org/conferences/?conf=steg2011 (will be open soon)
- EXTENDED DEADLINE Paper Submission: 15 September 2011
- Notification of acceptance: 3 October 2011
- Camera Ready Submission: 15 October 2011
- Author Registration: 15 October 2011
- Workshop date: 8-10 December 2011
- Ralf Klamma, RWTH Aachen University, Germany
- Michael Derntl, RWTH Aachen University, Germany
- Stefan Göbel, TU Darmstadt, Germany
- Sandy Louchart, Heriot-Watt University, UK
(to be confirmed)