student Presentations - Monday morning
by
Zinayida Petrushyna
—
last modified
Jun 07, 2010 10:48 AM
Up to JTEL Summer School 2010
Chaired by Hannes Ebner
collaborative construction of artifacts - Hannes Ebner
construction of documents in collaborative way
conception model - many people can edit conceptional model
different kind of contributions: comments, collaborative annotation of metadata. contribution are add "on top"
source map - tool the supply chain can be described - used the same idea - contribution of documents collaboratively
q:how do different descriptions for similar concepts match?
a:uri is used for concepts
example: a bag of crisps - barcode is an identifier
some people() are interesting in the content but other don't care q:why your research is relevant?
a:how do people contribute to document with any permission for it
____ Can games teach organizational behavior? - Claudia
games can be personalized and they are fun
different application of games: simulation
games motivate your team
use context for creating stories and use stories for creating games
____ webquest 2.0 based on the collaborative blending learning approach - Maria
social media provide the environment where can people can practice languages
the research of possibilities of different media where done Webquest methodology was choosed
several studies were done: people with a minor digital literacy were asked to use wiki for collaborating; webquest,microquest and microblogging about italian cinema
- long term study with 11 students
results:microblogging are easier to use. firstly people used the tools just for introducing themselves but then they were engaged in using the tools
q:how was the results measured?
a:surveys
q:any control group was used?
collaborative construction of artifacts - Hannes Ebner
construction of documents in collaborative way
conception model - many people can edit conceptional model
different kind of contributions: comments, collaborative annotation of metadata. contribution are add "on top"
source map - tool the supply chain can be described - used the same idea - contribution of documents collaboratively
q:how do different descriptions for similar concepts match?
a:uri is used for concepts
example: a bag of crisps - barcode is an identifier
some people() are interesting in the content but other don't care q:why your research is relevant?
a:how do people contribute to document with any permission for it
____ Can games teach organizational behavior? - Claudia
games can be personalized and they are fun
different application of games: simulation
games motivate your team
use context for creating stories and use stories for creating games
____ webquest 2.0 based on the collaborative blending learning approach - Maria
social media provide the environment where can people can practice languages
the research of possibilities of different media where done Webquest methodology was choosed
several studies were done: people with a minor digital literacy were asked to use wiki for collaborating; webquest,microquest and microblogging about italian cinema
- long term study with 11 students
results:microblogging are easier to use. firstly people used the tools just for introducing themselves but then they were engaged in using the tools
q:how was the results measured?
a:surveys
q:any control group was used?
___
Nine Heinze
do the technology help the research - do it useful?
103 participants in survey
online environemnt is not enough for peer learning
in order to understand how do technology contribute in student learning more environments
should be considered - an educational scientist approach
q:why courses are not connected with tutorials?too much independent parts?
is it really independent?
a: they are connected.just not shown on the graphic
11 pages for digital literacy definition
___
Voice speech recognition - Olga
motivation:non-auditory learning style
the topic: speech syntethis
study computer generated speech and human generated speech
subject quality was tried to find
results:first usage is demotivating
___
Adrianini Piki - engagement in CSCL
how do the students can be engaged with collaborative technologies case studies:how can students be engaged with collaborative learning?
using videorecording, questionarries - in depth inverstigation student work in groups - student of Business information system(diverse academic background)
20-45 years olf-some are not motivate to use technologies movie about using video/whiteboard for collaborations
the idea of videos: not observing students when they collaborate
emergent themes:student goals/lecture expectations carrier-oriented vs lecture oriented external incentives vs self-motivation
q:what is the context of the task
a:example
ne group explain the other about the budget of the website
q:lecturer's expectations - how do they found?
a:surveys, teachers hope students will read and prepare, students have as well their
motivations:spend less time on the task
firstly students have no expectations, afterwards they start to reflect according to their experience
Nine Heinze
do the technology help the research - do it useful?
103 participants in survey
online environemnt is not enough for peer learning
in order to understand how do technology contribute in student learning more environments
should be considered - an educational scientist approach
q:why courses are not connected with tutorials?too much independent parts?
is it really independent?
a: they are connected.just not shown on the graphic
11 pages for digital literacy definition
___
Voice speech recognition - Olga
motivation:non-auditory learning style
the topic: speech syntethis
study computer generated speech and human generated speech
subject quality was tried to find
results:first usage is demotivating
___
Adrianini Piki - engagement in CSCL
how do the students can be engaged with collaborative technologies case studies:how can students be engaged with collaborative learning?
using videorecording, questionarries - in depth inverstigation student work in groups - student of Business information system(diverse academic background)
20-45 years olf-some are not motivate to use technologies movie about using video/whiteboard for collaborations
the idea of videos: not observing students when they collaborate
emergent themes:student goals/lecture expectations carrier-oriented vs lecture oriented external incentives vs self-motivation
q:what is the context of the task
a:example
ne group explain the other about the budget of the websiteq:lecturer's expectations - how do they found?
a:surveys, teachers hope students will read and prepare, students have as well their
motivations:spend less time on the task
firstly students have no expectations, afterwards they start to reflect according to their experience
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