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Student presentations - Wednesday

by Zinayida Petrushyna last modified Jun 09, 2010 12:03 PM
Up to JTEL Summer School 2010

Student presentations - Wednesday

Posted by Zinayida Petrushyna at June 09. 2010
tools and social media for PhD
outcomes:digital natives are outdated
then concern of PhD students is not to deal with social media


Moisha
used log files to find who(ip address, the name of the student), when, what (clicks)
how can we access student thinking process - basing on their activities
the capture of the person is taken and compared with the log files
conceptual framework: Polya 1957 - understanding, developing, carrying out the plan and looking back
q:how did you get a data?
a: students are anonimized

sten explains the tunify.com that contextualized music. it can be used in Bars and pubs
last fm mashup as well one of the project
ROLE is one of the projects were Sten works. His duties are vizualizations and contextualizetion of data for PLE frameworks.
sten explains the vizualization of the activities of students from KULEuven that show the activities of students
within the time - the idea is that the user can see himself and compare his activities
other vizualizations are about comparing the usage of documents and activities


jo is working under location based game, he is explaining the game that teach about the learning history
- for example in Berlin. stories are used in order to create the scenarios of a game.
he used as well the data of collaboration of teams that plays a game


evaluation of 3a actual ranking system - sandy
she uses the information comming from Palette.106 researchers.qualitative qiestionaree was done through survey. the focus of it: to find the collaboration between the answers of the questions and real data (activities)
the 2nd evaluation: trusts of actors to tags and assets. epinions dataset was used.
test set and training set was used. test set consist of data randomly selected - only 2 items from each asset
results: 3a ranking algorithm shows better results in recommending as collaborative filtering


Mikhail is going to shows us his research in second life. his friend in Second Life is going to some
island. he is working with 3d virtual environments und want to use it for collaborative learning
1step:the methodology: he uses constructionism and virtual reality
2step:collecting data, collaborative constructing project was used. students have to make vizualizations during the time they learn constructing
3step:collaborative virtual workshop is an approach for a system
then implementation, evaluation, ...
q.what is your research question?
a:how to make an educational support of 3d environments
he is working on supportin part but not on the educational part
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