Educational visualizations in 3D Collaborative Virtual Environments
by
Darko Dugosija
—
last modified
Jun 01, 2010 01:56 PM
Organizer Name
Ekaterina Prasolova-Førland
Type of Workshop
Demo and hands on (depending on Internet conditions)
Short Description
Cooperation among the actors involved in the learning process has a key role. Different types of cooperative technologies can be used to support this process. In this lecture we focus on one of such technologies, 3D Collaborative Virtual Environments (CVEs). There are a number of reasons for choosing such an environment. 3D visualization is a powerful tool for supporting understanding of complex concepts and is widely used in educational context. There is also evidence that 3D graphics can in some cases be beneficial for memorization and information retrieval. Due to the increasing possibilities of multimedia and VR technology, 3D CVEs are to a greater degree used to demonstrate concepts that are difficult to represent efficiently enough in reality. 3D CVEs provide a constructivist learning environment where learners can collaboratively construct their understanding by exploring, building and sharing their experiences with peers. This lecture illustrates how 3D CVEs can be used as a tool for a wide range of educational activities, in particular for creative collaborative elaboration and visualization of educational content. The following topics will be discussed:
- Supporting collaborative creative processes in different educational situations
- 3D visualizations of educational content and the associated pedagogical value; types of content suitable for 3D visualization
- Virtual Campus as a framework for educational visualizations
- User friendliness, integration with existing practices and other tools, effort vs. gain
- Social aspects
- Future directions
Lecturer Biography
Ekaterina Prasolova-Førland is an associate professor at the Program for learning with ICT, Norwegian University of Science and Technology (NTNU). Her research interests include educational and social aspects of 3D Collaborative Virtual Environments and augmented environments as well as virtual universities, mobile learning and educational games. She is author and co-author of ca 50 publications on the topic. She is currently involved in two EU-financed projects focusing on educational games in 3D virtual worlds.
Reading List
de Freitas, S. (2008). Serious Virtual Worlds report: Joint Information Systems Committee (JISC). Link
Hendaoui, A., Limayem, M., Thomson, C. (2008). 3D Social Virtual Worlds: Research Issues and Challenges. Internet Computing, IEEE, 12(1), 88-92. Link
Molka-Danielsen, J. & Deutschmann, M. (eds.) (2009), Learning and Teaching in the Virtual World of Second Life, Tapir Academic Press.
Pre-Summer School events planned
Students are encouraged to download a Second Life client, establish an account and explore Second Life universe (http://secondlife.com/)
Post-Summer School events planned
After the workshop, the students will be invited to participate in a building competition in Second Life, creating a visualization of their research topic at a virtual Research Arena.
Expected outcomes/objectives
After the workshop, the participants will learn how to create educational visualizations in 3D virtual worlds. The participants of the building competition will demonstrate their creations during a designated event at the virtual Research Arena in Second Life.
