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Summer School 2013 @ Flickr


The e-VITA Serious Games

by Darko Dugosija last modified May 20, 2010 04:39 PM

Organizer Name

Antonio Ascolese, Roland Hallmeier

Type of Workshop

the workshop will be hands on as participants will be invited to play the games

Short Description

The e-VITA project promotes and investigates pedagogy-driven innovation by defining new approache sto problem-based and contextualised learning. Furthermore, it facilitates knowledge-transfer mechanisms which integrate Game Based Learning [GBL] with intergenerational learning concepts. A set of 4Serious Games intending to increase European cultural awareness by conveying the cross-borde experiences of older Europeans will be developed, allowing users to experience Europe in a time when strict travelling and migration rules, different economic and monetary systems, and intercultural uncertainty was commonplace. Starting from Storytelling techniques, the games will draw on a pedagogically-driven an dparticipatory design process, in order to create engaging and educational experiences that promote self-reflection on the achievements of the European Integration process, outside a formal instructional context. The four e-VITA games are based on four different methodological approaches: 1. A narrative-based game which uses storytelling to achieve engagement and flow; in this respect it can be seen to draw on oral history pedagogy. The topic is travelling abroad. 2. An experiential game, where the player is transferred into the state of affairs faced by the narrator, and as such influenced by situative pedagogy. The topic is the “iron curtain”. 3. A puzzle-based game, wherein the player has to solve puzzles and overcome challenges in order to proceed, with the narrative taking a side role. The topic is working abroad. 4. An exploratory game focused on increasing the learner’s zone of proximal development, in harmony to Vygotskyan theory of social development. The topic is how people used to organize their typical day at a time without technology. Activity during the Summer School and contribution to the 3 Challenges: The proposed activity contributes to all 3 challenges of the Summer School, particularly to Grand Challenge 3(“Contextualising virtual learning environments and instrumentalising learning contexts”).The proposed activity can be regarded as both a learning experience and an assessment activity that evolves around innovative TEL solutions and builds on active participation and interactivity. The primary aim of the proposed session is to introduce participants to game-based learning. Serious Games (SG) are entering more and more the educational world, making it possible to overcome practical constraints of real-world settings and explore the far greater boundaries of virtual spaces. Modern Game-Based Learning (GBL) approaches build on applications that have defined learning outcomes and are designed to promote active participation and interaction, balancing the learning objective with the gameplay, in order to enhance the ability of the learner to retain and apply the knowledge gained to the real world. SGs often exploit narratives, storylines, visual elements and other features common to entertainment games, such as scoring and social networking in order to motivate and engage players in a learning activity. Games create simulated environments that facilitate immersion, allowing learners to virtually explore alternative approaches to situations and directly experience practical and emotional consequences of their actions. Through these approaches, GBL allows learners to develop an awareness of consequentiality through doing and experiencing. The proposed activity will explore creative learning by means SGs, highlighting innovative methodologies to SGs and presenting the case of the e-VITA project for intergenerational learning. Project work has entere dthe second year after having completed the collection of stories, the implementation and validation of the first pilot SG and defined the games development approach. At this stage, four SGs are being implemented each following a different methodological approach. The Summer School will coincide with the validation phase. Up-to-date findings will be reported during the proposed session. The main topics to be addressed during the proposed session include:• Pedagogical approaches for SGs• Development of Serious Games Storyboards• Case studies of creative learning with SGs

After a brief introduction, these and other relevant aspect of GBL will be intensively discussed with the participants. The second aim of the proposed activity is to allow the participants to have a hands-on experience of SGs for creative learning. For this purpose a brief demonstration of innovative GBL solutions developed in the context of the e-VITA project will be organised, after which all participants will have the possibility to play the four games and exchange ideas about their experience during a joint discussion.

Reading List

Other Material

– in the project website ( ) there is a blog We also have a linked in group called “e-VITA”

Expected outcomes/objectives

evaluation and feedback about e-VITA serious games based on 4 different pedagogical approaches. The 4 games prototypes will be released on the project website and will be accessible already before the workshop. PCs with a Flash Player and Internet connection should be there

An evaluation will take place both with a discussion and questionnaires

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