SGDA’11 : Serious Games Development and Applications
| What | Conference |
|---|---|
| When |
Sep 19, 2011 12:05 PM
to Sep 20, 2011 12:05 PM |
| Where | Lisbon, PT |
| Add event to calendar |
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SGDA’11 : Serious Games Development and Applications http://groups.ist.utl.pt/sgda11/ Lisbon, Portugal, 19th and 20th September 2011
This Conference aims at collecting and disseminating knowledge on serious games technologies, design and development; to provide game designers and interdisciplinary communities with a peer-reviewed forum to discuss the state-of-the-art in serious games research, their ideas and theories, and innovative applications of serious games; to explain cultural, social and scientific phenomena by means of serious games; to concentrate on the interaction between theory and application; to develop new methodologies in various application domains using games technologies; and to explore perspectives of future developments and innovative applications relevant to serious games and related areas. The strong focus of the conference on the application of serious games by organizations implies the strong involvement of industry through the fostering of an environment where all interested stakeholders share knowledge and network with one another.
TOPICS:
. Game design, game study, game theories
. Storytelling
. Simulation, modelling
. Gaming; post-experience analysis; role-play; gameplay
. Virtual Reality, 3D Visualisation
. Active learning, experiential learning, social learning
. Medical applications of games technology
. Competence development, Advertisement and awareness building
. Case studies of industrial and scientific applications of Serious Games in engineering, healthcare, education and learning theories, training, military, production, human interfaces, crisis response, public policy, cognition, psychology, communication, decision making, environmental issues, sociology, international studies, peace and conflict studies, organization studies, etc.
. Serious Games in economics, marketing, business, management, and entrepreneurship
. Serious Games in mobile computing applications and social networks
IMPORTANT DATES:
. Full papers (maximum of 12 pages) : 8th April 2011
. Case studies (6 pages) : 8th April 2011
. Notification of acceptance : 8th May 2011
. Final Manuscript : 24th May 2011
SUBMISSION INSTRUCTIONS:
All contributions must be of high quality, original, should not have been published elsewhere and
should not be intended for publication elsewhere during the review period or time of the conference.
Contributions from applied fields in industry are very welcome.
Authors of accepted publications are expected to present their work at the conference.
The conference proceedings will be published by Springer-Verlag in Lecture Notes in Computer
Science (http://www.springer.com/lncs) as part of the LNCS series. When formatting papers, please
refer to the Springer web site, and strictly follow the Instructions to LNCS Authors. Papers are
required in PDF format for review purposes, but authors are required to upload editable word-
processor files (LaTeX or MS Word) at the end of the review process (see the Springer web site to
find out about the files required).
Submission online at : http://senldogo0039.springer-sbm.com/SGDA2011/servlet/Conference/
CONTACT DETAILS:
Manuel Fradinho Oliveira
Manuel.oliveira@sintef.no
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