ELEKTRA
ELEKTRA has the ambitious and visionary goal to fully utilise the advantages of computer games and their design fundamentals for educational purposes and to address and eliminate the disadvantages of game-based learning as far as possible. Modern computer games let their players enter their virtual worlds by offering a high degree of interactivity and realism that aims at captivating immersion. They turn the user into the active protagonist and hero, who can act by using more and more complex game features. The “gamer” is embedded in a fascinating universe, a microcosm with its own rules and residents to be discovered. By his own actions and his involvement into the background story the game becomes important and meaningful to the player. He even might develop emotional affection for the digital inhabitants of the game world. ELEKTRA will be funded with 2.4 million Euro by the Sixth Framework Programme of the European Commission’s IST-Programme for the duration of two years.
The link address is: http://www.elektra-project.org/en/1069/
